LanLiner: Reconciliation
LanLiner: Reconciliation
[Submission for "Kenney Jam 2024"]
Key | Description |
---|---|
W/A/D or Arrow-Keys | Switch Lane / Choose Splitter-Path |
When you shoot at an enemy in your favorite FPS, data-packets embark on a grand journey through the networks of your provider. Milliseconds decide the difference between a hit and miss, a win and a loss. This highly honorable duty of a common data-packet is what we all rely on daily, for our smooth gaming experiences...
LanLiner: Reconciliation is a top-down lane-based arcade mini racing game with randomly procedurally generated branching paths.
You control a diligent data-packet carrying the crucial and game-outcome defining information of having shot first. Race the adversarial data-packet of your player’s enemy to the game server through an ethernet cable. Make quick-witted decisions, switching to parallel lanes for catching low resistance patches, avoid splitter-dead-ends and things slowing you down.
Special Thanks to our guest feature near_beats for the OST and sound effect picking:
https://www.youtube.com/@near_beats
Status | Prototype |
Platforms | HTML5 |
Authors | Q1Studios, EpicOrganicCucumber, Seal |
Genre | Racing |
Made with | Godot |
Tags | 2D, Arcade, Asset Pack, Godot, Pixel Art, Singleplayer |
Development log
- New version released - Oct 3rd 202469 days ago
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